
During Sony's booth tour at E3, I was given a choice of what games to see and quickly zeroed in on a personal favorite: Shadow of the Colossus. Set up on a 3DTV, the upcoming Shadow and ICO collection were hard to resist. I slid on my 3D glasses, and was brought back to one of my favorite gaming worlds.
This is not a quickie update. Textures have been re-worked, new particle effects have been added, depth has been implemented via 3D, and in the case of ICO, the game runs at a 16:9 aspect ratio for the first time. Shadow is locked in at 30 frames per second, a vast improvement from the uneven framerate of the original.
That being said, it's hard to go back. It took me a while to remember the controls, which remain idiosyncratic—Shadow doesn't really play like anything else on the market, for good or ill. While the 3D effect adds depth and makes the lumbering first Colossus look amazing, it also dims the image and muddies it up somewhat. The effect is neat, but what I want from the game is a crystal clear window into this alien world. While other games at E3 made me want a 3D television, this is a game I'll be playing in 2D.
It's a mixed bag. The updates are substantial, but these aren't modern games by any stretch of the imagination. Still, they're amazing titles that look better than ever, even if they require you to make some adjustments to get used to the controls and the pacing. The collection will be released for the PS3 on September 27 for $40, and will feature 7.1 surround sound, along with full support for trophies.
This is not a quickie update. Textures have been re-worked, new particle effects have been added, depth has been implemented via 3D, and in the case of ICO, the game runs at a 16:9 aspect ratio for the first time. Shadow is locked in at 30 frames per second, a vast improvement from the uneven framerate of the original.
That being said, it's hard to go back. It took me a while to remember the controls, which remain idiosyncratic—Shadow doesn't really play like anything else on the market, for good or ill. While the 3D effect adds depth and makes the lumbering first Colossus look amazing, it also dims the image and muddies it up somewhat. The effect is neat, but what I want from the game is a crystal clear window into this alien world. While other games at E3 made me want a 3D television, this is a game I'll be playing in 2D.
It's a mixed bag. The updates are substantial, but these aren't modern games by any stretch of the imagination. Still, they're amazing titles that look better than ever, even if they require you to make some adjustments to get used to the controls and the pacing. The collection will be released for the PS3 on September 27 for $40, and will feature 7.1 surround sound, along with full support for trophies.
No comments:
Post a Comment